

Here’s an example from johnskyrim’s Doomhammer, a Skyrim weapon mod: FERNBUS SIMULATOR MAP MODS DRIVERS This can be used to provide an interactive 3D presentation of your model, scene, or item that users can zoom, pan, or rotate around to get a better view of your submission. To include a Sketchfab preview, you’ll need to create a free account on Sketchfab’s website ( ) and upload your model there similar to how you go about posting a video to YouTube. Once your item has been posted to Sketchfab and you have a page on their site, you may enter that URL in the new field provided in the Steam Workshop when editing the screenshots and videos for your item. The Sketchfab preview can also be inserted into Steam Community Discussions, Announcements, and Greenlight submissions. We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.īut we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know. The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works. We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work.
